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My master's thesis focused on automated game playing. Specifically, I formalized the board game Clue, and then examined strategies that would allow computers to become competitive at Clue.
Currently, I am a lecturer at SFU, i.e., not a professor, and so I have no research responsibilities. However, I have always been a closet mathematician, game player, game strategist and puzzler. Specifically, I enjoy looking for general strategies for playing games and solving puzzles.