**NAME**
**gluCylinder** - draw a cylinder
**C** **SPECIFICATION**
void **gluCylinder**( GLUquadric* *quad*,
GLdouble *base*,
GLdouble *top*,
GLdouble *height*,
GLint *slices*,
GLint *stacks* )
**PARAMETERS**
*quad* Specifies the quadrics object (created with
**gluNewQuadric**).
*base* Specifies the radius of the cylinder at *z* = 0.
*top* Specifies the radius of the cylinder at *z* = *height*.
*height* Specifies the height of the cylinder.
*slices* Specifies the number of subdivisions around the *z*
axis.
*stacks* Specifies the number of subdivisions along the *z*
axis.
**DESCRIPTION**
**gluCylinder** draws a cylinder oriented along the *z* axis. The
base of the cylinder is placed at *z* = 0, and the top at
z=height. Like a sphere, a cylinder is subdivided around the
*z* axis into slices, and along the *z* axis into stacks.
Note that if *top* is set to 0.0, this routine generates a
cone.
If the orientation is set to **GLU_OUTSIDE** (with
**gluQuadricOrientation**), then any generated normals point
away from the *z* axis. Otherwise, they point toward the *z*
axis.
If texturing is turned on (with **gluQuadricTexture**), then
texture coordinates are generated so that *t* ranges linearly
from 0.0 at *z* = 0 to 1.0 at *z* = *height*, and *s* ranges from
0.0 at the +*y* axis, to 0.25 at the +*x* axis, to 0.5 at the -*y*
axis, to 0.75 at the -*x* axis, and back to 1.0 at the +*y*
axis.
**SEE** **ALSO**
**gluDisk**, **gluNewQuadric**, **gluPartialDisk**, **gluQuadricTexture**,
**gluSphere**