glNewList, glEndList - create	or replace a display list

	  void glNewList( GLuint list,
			  GLenum mode )

	  list	Specifies the display-list name.

	  mode	Specifies the compilation mode,	which can be

	  void glEndList( void )

	  Display lists	are groups of GL commands that have been
	  stored for subsequent	execution.  Display lists are created
	  with glNewList.  All subsequent commands are placed in the
	  display list,	in the order issued, until glEndList is

	  glNewList has	two arguments.	The first argument, list, is a
	  positive integer that	becomes	the unique name	for the
	  display list.	 Names can be created and reserved with
	  glGenLists and tested	for uniqueness with glIsList.  The
	  second argument, mode, is a symbolic constant	that can
	  assume one of	two values:

	  GL_COMPILE			Commands are merely compiled.

	  GL_COMPILE_AND_EXECUTE	Commands are executed as they
					are compiled into the display

	  Certain commands are not compiled into the display list but
	  are executed immediately, regardless of the display-list
	  mode.	 These commands	are glColorPointer, glDeleteLists,
	  glDisableClientState,	glEdgeFlagPointer,
	  glEnableClientState, glFeedbackBuffer, glFinish, glFlush,
	  glGenLists, glIndexPointer, glInterleavedArrays,
	  glIsEnabled, glIsList, glNormalPointer, glPopClientAttrib,
	  glPixelStore,	glPushClientAttrib, glReadPixels,
	  glRenderMode,	glSelectBuffer,	glTexCoordPointer,
	  glVertexPointer, and all of the glGet	commands.

	  Similarly, glTexImage2D and glTexImage1D are executed
	  immediately and not compiled into the	display	list when
	  their	first argument is GL_PROXY_TEXTURE_2D or
	  GL_PROXY_TEXTURE_1D, respectively.

	  When glEndList is encountered, the display-list definition
	  is completed by associating the list with the	unique name
	  list (specified in the glNewList command). If	a display list
	  with name list already exists, it is replaced	only when
	  glEndList is called.

	  glCallList and glCallLists can be entered into display
	  lists.  Commands in the display list or lists	executed by
	  glCallList or	glCallLists are	not included in	the display
	  list being created, even if the list creation	mode is

	  A display list is just a group of commands and arguments, so
	  errors generated by commands in a display list must be
	  generated when the list is executed. If the list is created
	  in GL_COMPILE	mode, errors are not generated until the list
	  is executed.

	  GL_INVALID_VALUE is generated	if list	is 0.

	  GL_INVALID_ENUM is generated if mode is not an accepted

	  GL_INVALID_OPERATION is generated if glEndList is called
	  without a preceding glNewList, or if glNewList is called
	  while	a display list is being	defined.

	  GL_INVALID_OPERATION is generated if glNewList or glEndList
	  is executed between the execution of glBegin and the
	  corresponding	execution of glEnd.

	  GL_OUT_OF_MEMORY is generated	if there is insufficient
	  memory to compile the	display	list. If the GL	version	is 1.1
	  or greater, no change	is made	to the previous	contents of
	  the display list, if any, and	no other change	is made	to the
	  GL state. (It	is as if no attempt had	been made to create
	  the new display list.)

	  glGet	with argument GL_LIST_INDEX
	  glGet	with argument GL_LIST_MODE

	  glCallList, glCallLists, glDeleteLists, glGenLists