glTexCoord1d,	glTexCoord1f, glTexCoord1i, glTexCoord1s,
	  glTexCoord2d,	glTexCoord2f, glTexCoord2i, glTexCoord2s,
	  glTexCoord3d,	glTexCoord3f, glTexCoord3i, glTexCoord3s,
	  glTexCoord4d,	glTexCoord4f, glTexCoord4i, glTexCoord4s,
	  glTexCoord1dv, glTexCoord1fv,	glTexCoord1iv, glTexCoord1sv,
	  glTexCoord2dv, glTexCoord2fv,	glTexCoord2iv, glTexCoord2sv,
	  glTexCoord3dv, glTexCoord3fv,	glTexCoord3iv, glTexCoord3sv,
	  glTexCoord4dv, glTexCoord4fv,	glTexCoord4iv, glTexCoord4sv -
	  set the current texture coordinates

	  void glTexCoord1d( GLdouble s	)
	  void glTexCoord1f( GLfloat s )
	  void glTexCoord1i( GLint s )
	  void glTexCoord1s( GLshort s )
	  void glTexCoord2d( GLdouble s,
			     GLdouble t	)
	  void glTexCoord2f( GLfloat s,
			     GLfloat t )
	  void glTexCoord2i( GLint s,
			     GLint t )
	  void glTexCoord2s( GLshort s,
			     GLshort t )
	  void glTexCoord3d( GLdouble s,
			     GLdouble t,
			     GLdouble r	)
	  void glTexCoord3f( GLfloat s,
			     GLfloat t,
			     GLfloat r )
	  void glTexCoord3i( GLint s,
			     GLint t,
			     GLint r )
	  void glTexCoord3s( GLshort s,
			     GLshort t,
			     GLshort r )
	  void glTexCoord4d( GLdouble s,
			     GLdouble t,
			     GLdouble r,
			     GLdouble q	)
	  void glTexCoord4f( GLfloat s,
			     GLfloat t,
			     GLfloat r,
			     GLfloat q )
	  void glTexCoord4i( GLint s,
			     GLint t,
			     GLint r,
			     GLint q )
	  void glTexCoord4s( GLshort s,
			     GLshort t,
			     GLshort r,
			     GLshort q )

	  s, t,	r, q
		   Specify s, t, r, and	q  texture coordinates.	 Not
		   all parameters are present in all forms of the

	  void glTexCoord1dv( const GLdouble *v	)
	  void glTexCoord1fv( const GLfloat *v )
	  void glTexCoord1iv( const GLint *v )
	  void glTexCoord1sv( const GLshort *v )
	  void glTexCoord2dv( const GLdouble *v	)
	  void glTexCoord2fv( const GLfloat *v )
	  void glTexCoord2iv( const GLint *v )
	  void glTexCoord2sv( const GLshort *v )
	  void glTexCoord3dv( const GLdouble *v	)
	  void glTexCoord3fv( const GLfloat *v )
	  void glTexCoord3iv( const GLint *v )
	  void glTexCoord3sv( const GLshort *v )
	  void glTexCoord4dv( const GLdouble *v	)
	  void glTexCoord4fv( const GLfloat *v )
	  void glTexCoord4iv( const GLint *v )
	  void glTexCoord4sv( const GLshort *v )

	  v    Specifies a pointer to an array of one, two, three, or
	       four elements, which in turn specify the	s, t, r, and q
	       texture coordinates.

	  glTexCoord specifies texture coordinates in one, two,	three,
	  or four dimensions. glTexCoord1 sets the current texture
	  coordinates to (s, 0,	0, 1); a call to
	  glTexCoord2 sets them	to (s, t, 0, 1).  Similarly,
	  glTexCoord3 specifies	the texture coordinates	as (s, t, r,
	  1), and glTexCoord4 defines all four components explicitly
	  as (s, t, r, q).

	  The current texture coordinates are part of the data that is
	  associated with each vertex and with the current raster
	  position. Initially, the values for s, t, r, and q are (0,
	  0, 0,	1).

	  The current texture coordinates can be updated at any	time.
	  In particular,
	  glTexCoord can be called between a call to glBegin and the
	  corresponding	call to	glEnd.
	  glGet	with argument GL_CURRENT_TEXTURE_COORDS

	  glTexCoordPointer, glVertex