CMPT 466: Animation

(Spring 2018)

BossBaby

Introduction

Prerequisite

Course Staff

Resources

Course Schedule

Moana


Introduction

Topics and techniques in computer animation, including: The history of animation, traditional animation, 3D model representation, mesh processing, kinematic animation, motion capture, particle systems, mass-spring systems, physics-based animation, character animation, soft objects and deformation.


Prerequisite


Course Staff

Principal Instructor: KangKang Yin
Guest Instructor:
Teaching Assistant: Lin Yang <>


Resources

Recommended Textbook: "Computer Animation: Algorithms and Techniques (third edition)", Rick Parent. Morgan Kaufmann, ISBN 9780124158429. The first edition of this book is available online here.

The movie and game industry has strong presence in Vancouver:
 Electronic Arts  Atmosphere  Sony Imageworks

Publication venues for animation research:
Siggraph  Eurographics  SCA   Motion in Games  CHI  Pacific Graphics I3D

Some cool confereces you wanna check out:
GDC GTC


Course Schedule (tentative, subject to changes, check regularly)

Date Topics Assignments Related Links
Jan 3

Introduction to animation

 
Jan 5




Jan 8


 


Jan 10




Jan 12  
Jan 15



 

Jan 17



 

Jan 19




Jan 22




Jan 24


 


Jan 26




Jan 29




Jan 31


 


Feb 2
 
Feb 5


   
Feb 7


   
Feb 9


   
Feb 12-16 reading break, no classes
Feb 19
Feb 21
Feb 23
Feb 26
Feb 28
Mar 2
Mar 5
Mar 7
Mar 9
Mar 12
Mar 14
Mar 16
Mar 19
Mar 21
Mar 23
Mar 26
Mar 28
Mar 30 good friday, no class
Apr 2 easter monday, no class
Apr 4
Apr 6
Apr 9