CMPT 888 G300 - Special Topics in Computer Graphics, HCI, Vision and Visualization: Computer Animation

(Spring 2018)

DeepLoco
parkour

Introduction

Prerequisite

Course Staff

Resources

Course Schedule

Asimo Moana


Introduction

Examines current research topics in computer animation, including but not limited to motion capture and motion editing, fluid animation, facial and hair animation, crowd simulation, full-body character animation, and animation methods using deep learning. This is a project-based course that aims to provide strong foundation on advanced computer animation methods and prepare students for research in animation, graphics, vision, HCI, and robotics related topics.


Prerequisite


Course Staff

Principal Instructor: KangKang Yin
Guest Instructor:


Resources

The movie and game industry has strong presence in Vancouver:
 Electronic Arts  Atmosphere  Sony Imageworks

Publication venues for animation research:
Siggraph  Eurographics  SCA   Motion in Games  CHI  Pacific Graphics I3D

Some cool confereces you wanna check out:
GDC GTC


Course Schedule (tentative, subject to changes, check regularly)

Date Topics Assignments Related Links
Jan 3

Introduction to computer animation

 
Jan 5




Jan 8


 


Jan 10




Jan 12  
Jan 15



 

Jan 17



 

Jan 19




Jan 22




Jan 24


 


Jan 26




Jan 29




Jan 31


 


Feb 2
 
Feb 5


   
Feb 7


   
Feb 9


   
Feb 12-16 reading break, no classes
Feb 19
Feb 21
Feb 23
Feb 26
Feb 28
Mar 2
Mar 5
Mar 7
Mar 9
Mar 12
Mar 14
Mar 16
Mar 19
Mar 21
Mar 23
Mar 26
Mar 28
Mar 30 good friday, no class
Apr 2 easter monday, no class
Apr 4 project presentation I
Apr 6 project presentation II
Apr 9
project presentation III