Let’s walk through the situation again with careful attention to the details, especially regarding pointer arithmetic and the memory addresses.
[Write 1-line expression for setting every 10th bit of int x to 1 (starting from the LSB) e.g., every 4th bit …0001001001 ? Legal ops: ! ~ \& ^ | << >>](#write-1-line-expression-for-setting-every-10th-bit-of-int-x-to-1-starting-from-the-lsb-eg-every-4th-bit-0001001001–legal-ops——-) |
void main() {
char array[10] = {5, 10, 15, 20, 25, 30, 35, 40, 45, 50};
char *p = array;
p = p + (4); // Line 4
*p = *p + 5; // Line 5
p = p + (-5); // Line 6
*p = *p + 5; // Line 7
p = p + (5); // Line 8
*p = *p + 5; // Line 9
}
&array[0] = 256
, or 0x100
in hexadecimal.char
takes up 1 byte in memory.Initial Setup:
{5, 10, 15, 20, 25, 30, 35, 40, 45, 50}
.char *p = array
means p
initially points to array[0]
, which is at address 0x100
.p = p + (4);
):
p
is moved 4 positions forward, so it points to array[4]
, which is at address 0x104
.Line 5 (*p = *p + 5;
):
*p
modifies the value at array[4]
. Initially, array[4] = 25
. After adding 5, array[4] = 30
.p = 0x104
and *p = 30
.Line 6 (p = p + (-5);
):
p
moves back 5 positions, so it now points to array[0]
at address 0x100
.Line 7 (*p = *p + 5;
):
*p
modifies the value at array[0]
. Initially, array[0] = 5
. After adding 5, array[0] = 10
.p = 0x100
and *p = 10
.Line 8 (p = p + (5);
):
p
moves forward 5 positions, so it now points to array[5]
at address 0x105
.*p = *p + 5;
):
*p
modifies the value at array[5]
. Initially, array[5] = 30
. After adding 5, array[5] = 35
.p = 0x105
and *p = 35
.After line 5: p = 0x104, *p = 30, a[4] is modified:
p
is at address 0x104
, *p = 30
, and a[4]
(or array[4]
) is modified.After line 5: p = 0x114, *p = 35, a[5] is modified:
p
is at 0x104
, not 0x114
, and *p = 30
, not 35
.After line 9: p = 0x103, *p = 30, a[3] is modified:
p
is at 0x105
, not 0x103
, and a[3]
is not modified.After line 7: p = 0x0fe, *p = Unknown, Index out of bounds:
p
is at 0x100
, not 0x0fe
, and *p = 10
, so it’s not out of bounds.After line 7: p = 0x100, *p = 0, a[0] is modified:
p = 0x100
, but *p = 10
, not 0. So this statement is incorrect.After line 9: p = 0x114, *p = 35, a[5] is modified:
p = 0x105
, not 0x114
, though a[5]
is modified.After line 7: p = 0x0ff, *p = Unknown, Index out of bounds:
p
is at 0x100
, not 0x0ff
, so this statement is incorrect.The only correct statement is:
This matches the memory and pointer operations as detailed above.
x = *((short*)array+13)
where array = 0x1000
, Little EndianMemory Layout: The memory contents are laid out byte by byte as shown in the question. Given that the system is little-endian, the least significant byte is stored first.
Memory contents (in bytes):
Address 0 1 2 3
0x1000 00 01 02 03
0x1004 04 05 06 07
0x1008 08 09 0a 0b
0x100c 0c 0d 0e 0f
0x1010 10 11 12 13
0x1014 14 15 16 17
Pointer Arithmetic:
*((short*)array + 13)
means we are treating the memory starting from array
(address 0x1000
) as an array of short
values (2 bytes each).short*
type moves by 2 bytes) means we are accessing the bytes at address 0x1000 + 13 * 2 = 0x101A
.Little Endian Interpretation:
0x101A
is formed by the two bytes at 0x101A
and 0x101B
(little-endian means the least significant byte is stored first).0x101A
, the value is 1a
, and at 0x101B
, the value is 1b
.Forming the Result:
1a
) comes first, followed by the more significant byte (1b
).0x1b1a
(in hex).Thus, x
equals 0x1b1a in hexadecimal.
If you are given a multidimensional array.
*(short*)(array_c + 2);
Lets try to explain it in terms of pointer manipulation and how many bytes will be read
Key idea:The +2 in the expression is pointer math based on the type of array_c a char*
The number of bytes you read once the pointer is calculated is based on the cast type
array_c + 2
:
array_c
is a pointer to char
array_c
moves the pointer 2 bytes ahead because pointer arithmetic takes the size of the data type into account (in this case, char
is 1 byte).char
array (array_c[2]
).(short*)
:
array_c + 2
(which is of type char*
) to a short*
.*(short*)
:
*
dereferences the short*
pointer, meaning it reads the value stored at the memory location array_c + 2
, but since the pointer has been cast to a short*
, it reads 2 bytes of data starting from the location array_c + 2
.In the expression array[i][j]
for a 2D array int array[16][16]
, we can break down how the memory is accessed and calculate which byte is being accessed relative to the start of the array (array[0][0]
).
array[16][16]
are stored in row-major order. This means that elements of each row are stored contiguously in memory.int
), the size of each element (in most systems) is 4 bytes since an int
typically occupies 4 bytes of memory.array[i][j]
accesses the element at row i
and column j
of the 2D array.Memory layout for int array[16][16] (Row-Major Order):
array[0][0] array[0][1] array[0][2] ... array[0][15]
array[1][0] array[1][1] array[1][2] ... array[1][15]
array[2][0] array[2][1] array[2][2] ... array[2][15]
...
array[15][0] array[15][1] array[15][2] ... array[15][15]
array[i][j]
, you first need to skip i
rows and then skip j
elements within the i
th row.The total number of elements to skip before reaching array[i][j]
is:
$[\text{Offset in elements} = i \times 16 + j]$
This gives you the total number of elements before array[i][j]
.
To convert this to a byte offset, multiply by the size of each element (which is 4 bytes for int
):
$[\text{Byte offset} = (i \times 16 + j) \times 4]$
This is the number of bytes from the start of array[0][0]
to the element array[i][j]
.
array[2][3]
, the byte offset is:
$[\text{Byte offset} = (2 \times 16 + 3) \times 4 = (32 + 3) \times 4 = 35 \times 4 = 140 \text{ bytes}]$
So, array[2][3]
is 140 bytes from the start of array[0][0]
.These are the detailed solutions to Questions 6 and 8. Let me know if you need further clarifications!
Group of answer choices
12 (2’s complement), 12 (Sign-mag) |
---|
12 (2’s complement), 12 (Sign-mag) |
11 (2’s complement), 13 (Sign-mag) |
13 (2’s complement), 11 (Sign-mag) |
14 (2’s complement), 12 (Sign-mag) |
Let’s break down how many bits are required to represent the number -1897 in both 2’s complement and sign-magnitude.
In 2’s complement, to represent a negative number, we first find its binary form as a positive number, then invert all the bits and add 1.
Step-by-step process:
Hence, 12 bits are needed for 2’s complement.
In sign-magnitude, one bit is used for the sign (0 for positive, 1 for negative), and the remaining bits represent the magnitude of the number (the absolute value).
So, the correct option is:
12 (2’s complement), 12 (Sign-mag).
Sure! Let’s break this down step-by-step, showing exactly how the expression works in binary. The goal is to set every 10th bit in a 32-bit integer to 1, starting from the least significant bit (LSB).
We are dealing with a 32-bit integer. For each bit position, the index starts at 0 from the LSB (rightmost bit) to the MSB (leftmost bit).
So we want to set these specific bits to 1.
We need to create a mask that has 1s in the 10th, 20th, and 30th bit positions (binary positions 9, 19, and 29, respectively).
This is done using left shifts (<<
) and OR (|
) operations.
1 << 9
: This shifts the number 1
(which is 00000001
in binary) to the left by 9 positions.
00000000 00000000 00000010 00000000
(in 32 bits).1 << 19
: This shifts the number 1
to the left by 19 positions.
00000000 00000100 00000000 00000000
(in 32 bits).1 << 29
: This shifts the number 1
to the left by 29 positions.
00100000 00000000 00000000 00000000
(in 32 bits).Now, we combine these using the OR (|
) operation.
0 | 0 = 0
0 | 1 = 1
1 | 0 = 1
1 | 1 = 1
So, the result of the bitwise OR between these shifted values is:
00000000 00000000 00000010 00000000 (1 << 9)
| 00000000 00000100 00000000 00000000 (1 << 19)
| 00100000 00000000 00000000 00000000 (1 << 29)
-----------------------------------------
00100000 00000100 00000010 00000000 (final mask)
This gives us the binary mask with 1s at the 9th, 19th, and 29th positions, and 0s elsewhere.
x
Once the mask is created, we need to apply it to the integer x
using the bitwise OR (|
) operation. This ensures that the bits in the positions we are interested in (9, 19, and 29) are set to 1, while the rest of the bits in x
remain unchanged.
For example, if x
is:
x = 00000000 00000000 00000000 00000000 (initial value of x)
We apply the OR operation between x
and the mask:
00000000 00000000 00000000 00000000 (x)
| 00100000 00000100 00000010 00000000 (mask)
-------------------------------------------
00100000 00000100 00000010 00000000 (result)
Now, the bits at positions 9, 19, and 29 are set to 1 in x
.
The full expression to achieve this in a 32-bit integer x
is:
x = x | (1 << 9 | 1 << 19 | 1 << 29);
1 << 9
shifts 1 to the 9th position (10th bit).1 << 19
shifts 1 to the 19th position (20th bit).1 << 29
shifts 1 to the 29th position (30th bit).x
.By using this approach, you can set every 10th bit (starting from the LSB) in a 32-bit integer x
to 1.
Let’s break this problem down step by step.
array[256] = {1, 2, 3, ..., 256};
where each element in the array is an int
(usually 4 bytes on most systems).x21
contains the address of array[0]
, which means x21 = &array[0]
.lw x7, 380(x21)
is a load word instruction, which means “load the 32-bit value from memory at address x21 + 380
into register x7
.”Since each element of array
is an int
, and an int
typically occupies 4 bytes, we can calculate which element the memory address x21 + 380
corresponds to.
array[i]
is given by &array[0] + i * 4
.To find out which element of the array the instruction is loading, we need to calculate the index corresponding to the offset of 380 bytes.
Since each integer is 4 bytes, the offset of 380 bytes corresponds to: $\frac{380}{4}$ = 95
So, 380(x21)
corresponds to array[95]
.
array[95]
Given that array[i] = i + 1
, the value of array[95]
is: array[95] = 95 + 1 = 96
x7
After the instruction lw x7, 380(x21)
is executed, the value loaded into x7
is the value of array[95]
, which is 96.
The value of register x7
after the instruction is executed will be 96.
Assume that you have an int array[16][16] = 1,2...256;
Assume that register x21 = &array[0]?
1. addi x22, x0, 1 // x22 = 1
2. slli x22, x22, 4 // x22 = x22 << 4 = 16
3. addi x22, x22, 15 // x22 = x22 + 15 = 31
4. slli x22, x22, 2 // x22 = x22 << 2 = 124
5. add x22, x21, x22 // x22 = x21 + 124
6. lw x20, 0(x22) // x20 = memory[x22]
Let’s analyze the assembly code backwards, from the final instruction up to the first one. This way, we can build an understanding of how the state of the registers evolves throughout the code.
Here’s the assembly code:
1. addi x22, x0, 1 // x22 = 1
2. slli x22, x22, 4 // x22 = x22 << 4 = 16
3. addi x22, x22, 15 // x22 = x22 + 15 = 31
4. slli x22, x22, 2 // x22 = x22 << 2 = 124
5. add x22, x21, x22 // x22 = x21 + 124
6. lw x20, 0(x22) // x20 = memory[x22]
lw x20, 0(x22)
x22
into register x20
.x22
contains the address of a specific element in the array[16][16]
(which is 256 integers). The instruction retrieves the value from that memory location into x20
.x22
get this address?add x22, x21, x22
x22
(which holds an offset in bytes) to x21
(which holds the base address of the array).x21
is the base address of the array (i.e., &array[0]
). The current value in x22
represents the byte offset of the desired element relative to the base address. This instruction computes the final memory address (&array[31]
in this case) by adding the offset to the base address.x22
get the byte offset?slli x22, x22, 2
x22
left by 2 bits (which is equivalent to multiplying x22
by 4).Interpretation: The reason for this shift is that each integer (element) in the array occupies 4 bytes. So, shifting by 2 bits adjusts the element index into a byte offset. At this point, x22
holds the index 31
(from line 3), and after this shift, it becomes 31 * 4 = 124
. This is the byte offset needed to reach the 31st element in the array.
x22
get the element index of 31? (now work forwards
)To access the element at row i
and column j
, the memory address is computed as:
$\text{Address of } array[i][j] = \text{Base Address} + (i \times \text{Number of Columns} + j) \times \text{Size of an Element}$
addi x22, x0, 1
x22
with the value 1
by adding 1
to x0
(which is always 0).x22 = 1
, which can be interpreted as selecting row 1 of the array in a row-major 2D array layout. The value 1
means you are working with the second row of the array (since array[0]
is the first row and array[1]
is the second row).slli x22, x22, 4
$i \times \text{Number of Columns}$
x22
left by 4 bits (which is equivalent to multiplying it by 16).x22 = 1
(from line 1). After this shift, x22 = 1 << 4 = 16
. The shift converts a row index of 1 into the start of the second row, assuming each row has 16 elements.x22
get the value 1?addi x22, x22, 15
$(i \times \text{Number of Columns} + j)$
15
to the value already in x22
.x22
holds the value 16
(from line 2). Adding 15
gives x22 = 16 + 15 = 31
. This is the index of the element you are accessing in the array (array[31]
).x22
get the value 16
?In C and many assembly languages, a 2D array is stored in row-major order. This means that:
array
is conceptually 2D, in memory, it is stored as a 1D linear block of 256 integers (each taking 4 bytes). You can think of a 2D array as a continuous line of memory, with an index for each element. The address of an element array[i][j]
can be computed based on its position in this linear block.Where:
Base Address
is the address of array[0][0]
(which is held in x21
).i
is the row index.j
is the column index.Number of Columns
is the total number of columns (in this case, 16).Size of an Element
is 4 bytes for an int
.x22
to 1
, meaning we are working with the second row of the array.x22
left by 4, multiplying x22
by 16. This moves the index from “row 1” to “the start of row 1,” because each row contains 16 elements.15
to x22
, meaning we are accessing the 15th element of the second row. After this, x22 = 31
(this represents the 31st element in the array, since row-major ordering linearizes the 2D array).x22
left by 2, multiplying by 4 to convert the element index (31) into a byte offset (31 * 4 = 124
bytes).x21
(the base address of the array) to this byte offset, calculating the final memory address of array[31]
(the 31st element).&array[31]
) into x20
. Since array[31] = 32
, x20 = 32
.array[1][15]
is actually the 31st element in a linear view of the array.By understanding this backwards flow, you can see how the code efficiently calculates the memory address of array[1][15]
(the 31st element) and loads its value into a register.
add s11, s11, s3
after the code below is run ?•text
lw t0, 16(zero)
addi t1,zero, 128
add t0,t0,t1
sw t0,16(zero)
add s11,s11,s3
exit:
The self-modifying code is designed to change the destination register (rd
) in the add s11, s11, s3
instruction. This is achieved by loading the instruction from memory, modifying it by adding 128
, and writing it back to memory. The key point is that adding 128
flips bit 7 of the instruction word, which corresponds to the least significant bit of the rd
field. This changes the rd
register from s11
(x27
) to s10
(x26
).
lw t0, 16(zero)
16
into register t0
.sw t0, 16(zero)
t0
back into memory address 16
.lw
instruction treats the instruction at address 16
as data, allowing us to manipulate it.sw
instruction overwrites the original instruction with the modified version, effectively altering the program’s code.What is at memory address 16?
. If the first instruction is located at address 0x0, the instruction at address 16 is the fifth instruction in the program. Note that each instruction is 32 bits (4 bytes) long in RISC-V.
addi t1, zero, 128
t1
to 128
(0b10000000
in binary). 7th bit is a 1.add t0, t0, t1
128
to the instruction word in t0
.add s11, s11, s3
InstructionBits | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bits | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 |
bits [6:0]
): 0110011
(for R-type instructions)rd
(bits [11:7]
): x27
(s11
). 11011
bits [14:12]
): 000
(for add
)rs1
(bits [19:15]
): x27
(s11
). 11011
rs2
(bits [24:20]
): x19
(s3
). 10011
bits [31:25]
): 0000000
rd
:Bits | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bits | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 |
+
Bits | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bits | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
rd
field.1
(from x27
which is 11011
)rd
:
x27
(s11
)x28
(t3
)To represent the decimal value $-0.5$ in an IEEE-like floating-point format with a 5-bit exponent and a 4-bit mantissa, follow these steps:
For a 5-bit exponent, the bias is calculated as $2^{(5-1)} - 1 = 15$.
$-0.5$ in binary is $-0.1$. Normalizing this, we get:
$-0.1_2 = -1.0_2 \times 2^{-1}$
So, the exponent is $-1$, and the mantissa (fractional part after the leading 1) is $0.0$.
Since the number is negative, the sign bit is $1$.
Add the bias to the actual exponent: $\text{Exponent Field} = -1 + 15 = 14$ In binary (5 bits), $14$ is $01110$.
With a 4-bit mantissa and a fractional part of $0.0$, the mantissa field is $0000$.
Combine the sign bit, exponent field, and mantissa field: $\text{Bits} = 1 \text{ (sign bit)} | 01110 \text{ (exponent)} | 0000 \text{ (mantissa)}$
Pad the 10 bits to 12 bits to make full nibbles: $\text{Bits} = 10 1110 0000$ So, the hexadecimal representation is $2E0$.
FP: 0xF8
in an IEEE-like format with a 5-bit exponent and a 4-bit mantissa?To determine the decimal value represented by the floating-point number FP: 0xF8
in an IEEE-like format with a 5-bit exponent and a 4-bit mantissa, let’s carefully analyze the given information and proceed step by step.
Bias Calculation: The bias for the exponent is calculated as:
$\text{Bias} = 2^{(5-1)} - 1 = 2^4 - 1 = 15$
The hexadecimal number 0xF8
is:
1111 1000
However, since our format requires 10 bits, we need to pad the binary number with two leading zeros:
00 1111 1000
Assign bits to the sign, exponent, and mantissa fields:
So, we have:
0
01111
1000
Sign Bit:
0
indicates the number is positive.Exponent Field:
01111
Mantissa Field:
1000
Using the IEEE floating-point formula: $\text{Value} = (-1)^{\text{Sign Bit}} \times \text{Normalized Mantissa} \times 2^{\text{Exponent}}$
Plugging in the values: $\text{Value} = (-1)^0 \times 1.5 \times 2^{0} = 1 \times 1.5 \times 1 = 1.5$