CMPT 466: Computer Animation

(Fall 2026)

BossBaby Introduction
Prerequisite
 
Course Staff
Resources

Course Schedule
Moana


Introduction

Topics and techniques in computer animation, including: The history of animation, traditional animation, animation production pipeline, 3D model representation, kinematic animation, motion capture, particle systems, physics-based animation, character animation, soft objects and deformation.


Prerequisite


Course Staff

Principal Instructor: KangKang Yin
Guest Lecturers:  
Teaching Assistant: Vincent Hu

Resources

Recommended Textbook: "Computer Animation: Algorithms and Techniques (third edition)", Rick Parent. Morgan Kaufmann, ISBN 9780124158429. The first edition of this book is available online here.

The movie and game industry has strong presence in Vancouver:

 Electronic Arts  Atmosphere  Sony Imageworks Relic Entertainment CD Projekt Red

Publication venues for animation research:

Siggraph  Eurographics  SCA   Motion, Interaction and Games  CHI  Pacific Graphics I3D

Some cool confereces you wanna check out:

GDC GTC

Course Schedule (tentative, subject to changes, check regularly)


Week Tuesday (10:30-12:20)
TBA
Friday (10:30-11:20)
TBA
1

Sep 11
  Course Introduction
 
Siggraph on YouTube
Graphics Papers on the Web
Graphics Gems
The 5 Types of Animation
2 Sep 15
Animation Production;
Principles of Traditional Animation

Dreamworks Animation Pipeline
Chapter 1.3 (before 1.3.1)
Chapter 1.4 and 1.4.1

Chapter 1.3.1
Principles of traditional animation
The cartoon animation filter
12 Principles of Animation
12 Principles of Animation in Games
Sep 18
Maya Basics (ASB 9840)

Maya Interface Tour
3 Sep 22
Review: Coordinates and Transformations;
Interpolation and Smoothing

Chapter 4.1
Chapter 2.1.2-2.1.4
Appendix B.3.1 and B.3.2
Sep 25
C# and Unity Tutorial

https://unity.com/
https://learn.unity.com/
4 Sep 29
Curves and Splines  

Chapter 3.1; Chapter 3.4.3
Appendix B.5

First Programming Assignment Out
Oct 2
Building a Character in Maya (ASB 9840)

Maya Basics - Shaping and Positioning Objects
Maya Basics - Building Your First Model
5 Oct 6
3D Rotations

Chapter 2.1.5 and 2.2
Appendix B.3.3 and B.3.4
Oct 9
Interpolation of 3D Rotations

Chapter 2.2.3
Visualizing Quaternions
Maya Gimbal Lock Explained
6 Oct 13
Skeletal Animation and Forward Kinematics;
Inverse Kinematics

Chapter 3.3;
Chapter 5.1; Chapter 5.2

Second Programming Assignment Out
Oct 16
Inverse Kinematics (continued)

Chapter 5.3
Damped Least Squares Method
7 Oct 20
Motion Capture

Chapter 6
Oct 23
Maya Assignment (ASB 9840)

Maya FK and IK

Maya Assignment Out
8 Oct 27
Physics-based Animation Intro;
Particle Systems and Dynamics

Chapter 7.1; Appendix B.7
Oct 30
Particle Systems in Maya (ASB 9840)

Creating Passive Colliders in Maya
Fluid simulation with nParticles
9 Nov 3
Particle Systems and Dynamics (continued)

Chapter 7.3; Appendix B.8

Differential Equation Basics
Particle System Dynamics

Third Programming Assignment Out
Nov 6
Rigid Body Dynamics

Chapter 7.4
RIgid Body Dynamics
10 Nov 10
Rigid Body Dynamics(continued)

Constrained Dynamics
Nov 13
Articulated Rigid Body Systems
11 Nov 17
Physics-based Character Animation 

Chapter 9.1; Chapter 9.3.3; Chapter 9.3.4
SIMBICON
Nov 20
Physics-based Character Animation (continued)
12 Nov 24
Introduction to Deep Learning;
DL-based Animation Methods

Deep Learning: A Crash Course
The Theory of Everything
Nov 27
Introduction to Deep Reinforcement Learning

Forth Programming Assignment Out
13 Dec 1
DRL-based Animation Methods;
Rigging and Skinning

Learning to Move
CS285 at UC Berkeley
Dec 4
ML-Agent Mini Tutorial;
Exam Review
(Last Class)
 14

Final Exam