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# config.h

    00001 /* This file was autogenerated by Premake */
    00002 #ifndef _ODE_CONFIG_H_
    00003 #define _ODE_CONFIG_H_
    00004
    00005
    00006 /******************************************************************
    00007  * CONFIGURATON SETTINGS - you can change these, and then rebuild
    00008  *   ODE to modify the behavior of the library.
    00009  *
    00010  *   dSINGLE/dDOUBLE   - force ODE to use single-precision (float)
    00011  *                       or double-precision (double) for numbers.
    00012  *                       Only one should be defined.
    00013  *
    00014  *   dTRIMESH_ENABLED  - enable/disable trimesh support
    00015  *   dTRIMESH_OPCODE   - use the OPCODE trimesh engine
    00016  *   dTRIMESH_GIMPACT  - use the GIMPACT trimesh engine
    00017  *                       Only one trimesh engine should be enabled.
    00018  *
    00019  *   dUSE_MALLOC_FOR_ALLOCA (experimental)-
    00020  *                       Use malloc() instead of alloca(). Slower,
    00021  *                       but allows for larger systems and more
    00022  *                       graceful out-of-memory handling.
    00023  *
    00024  *   dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)-
    00025  *                       Use an alternative trimesh-trimesh collider
    00026  *                       which should yield better results.
    00027  *
    00028  ******************************************************************/
    00029
    00030 #define dSINGLE
    00031 /* #define dDOUBLE */
    00032
    00033 #define dTRIMESH_ENABLED 1
    00034 #define dTRIMESH_OPCODE 1
    00035
    00036 #define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0
    00037
    00038 /* #define dUSE_MALLOC_FOR_ALLOCA */
    00039
    00040
    00041 /******************************************************************
    00042  * SYSTEM SETTINGS - you shouldn't need to change these. If you
    00043  *   run into an issue with these settings, please report it to
    00044  *   the ODE bug tracker at:
    00045  *      http://sf.net/tracker/?group_id=24884&atid=382799
    00046  ******************************************************************/
    00047
    00048 /* Try to identify the platform */
    00049 #if defined(_XENON)
    00050   #define ODE_PLATFORM_XBOX360
    00051 #elif defined(SN_TARGET_PSP_HW)
    00052   #define ODE_PLATFORM_PSP
    00053 #elif defined(SN_TARGET_PS3)
    00054   #define ODE_PLATFORM_PS3
    00055 #elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)
    00056   #define ODE_PLATFORM_WINDOWS
    00057 #elif defined(__linux__)
    00058   #define ODE_PLATFORM_LINUX
    00059 #elif defined(__APPLE__) && defined(__MACH__)
    00060   #define ODE_PLATFORM_OSX
    00061 #else
    00062   #error "Need some help identifying the platform!"
    00063 #endif
    00064
    00065 /* Additional platform defines used in the code */
    00066 #if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)
    00067   #define WIN32
    00068 #endif
    00069
    00070 #if defined(__CYGWIN32__) || defined(__MINGW32__)
    00071   #define CYGWIN
    00072 #endif
    00073
    00074 #if defined(ODE_PLATFORM_OSX)
    00075   #define macintosh
    00076 #endif
    00077
    00078
    00079 /* Define a DLL export symbol for those platforms that need it */
    00080 #if defined(ODE_PLATFORM_WINDOWS)
    00081   #if defined(ODE_DLL)
    00082     #define ODE_API __declspec(dllexport)
    00083   #elif !defined(ODE_LIB)
    00084     #define ODE_DLL_API __declspec(dllimport)
    00085   #endif
    00086 #endif
    00087
    00088 #if !defined(ODE_API)
    00089   #define ODE_API
    00090 #endif
    00091
    00092
    00093 /* Pull in the standard headers */
    00094 #include <stdio.h>
    00095 #include <stdlib.h>
    00096 #include <stdarg.h>
    00097 #include <math.h>
    00098 #include <string.h>
    00099 #include <float.h>
    00100
    00101 #if !defined(ODE_PLATFORM_PS3)
    00102   #include <malloc.h>
    00103 #endif
    00104
    00105 #if !defined(ODE_PLATFORM_WINDOWS)
    00106   #include <alloca.h>
    00107 #endif
    00108
    00109
    00110 /* Visual C does not define these functions */
    00111 #if defined(_MSC_VER)
    00112   #define copysignf _copysign
    00113   #define copysign _copysign
    00114 #endif
    00115
    00116
    00117 /* Define a value for infinity */
    00118 #if defined(HUGE_VALF)
    00119    #define ODE_INFINITY4 HUGE_VALF
    00120    #define ODE_INFINITY8 HUGE_VAL
    00121 #elif defined(FLT_MAX)
    00122    #define ODE_INFINITY4 FLT_MAX
    00123    #define ODE_INFINITY8 DBL_MAX
    00124 #else
    00125    static union { unsigned char __c[4]; float  __f; }  __ode_huge_valf = {{0,0,0x80,0x7f}};
    00126    static union { unsigned char __c[8]; double __d; }  __ode_huge_val  = {{0,0,0,0,0,0,0xf0,0x7f}};
    00127    #define ODE_INFINITY4 (__ode_huge_valf.__f)
    00128    #define ODE_INFINITY8 (__ode_huge_val.__d)
    00129 #endif
    00130
    00131 #ifdef dSINGLE
    00132    #define dInfinity ODE_INFINITY4
    00133    #define dEpsilon  FLT_EPSILON
    00134 #else
    00135    #define dInfinity ODE_INFINITY8
    00136    #define dEpsilon  DBL_EPSILON
    00137 #endif
    00138
    00139
    00140 /* Well-defined common data types...need to define for 64 bit systems */
    00141 #if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)
    00142   #define X86_64_SYSTEM   1
    00143   typedef int             int32;
    00144   typedef unsigned int    uint32;
    00145   typedef short           int16;
    00146   typedef unsigned short  uint16;
    00147   typedef char            int8;
    00148   typedef unsigned char   uint8;
    00149 #else
    00150   typedef int             int32;
    00151   typedef unsigned int    uint32;
    00152   typedef short           int16;
    00153   typedef unsigned short  uint16;
    00154   typedef char            int8;
    00155   typedef unsigned char   uint8;
    00156 #endif
    00157
    00158 /* An integer type that can be safely cast to a pointer. This definition
    00159  * should be safe even on 64-bit systems */
    00160 typedef size_t intP;
    00161
    00162
    00163 /* The efficient alignment. most platforms align data structures to some
    00164  * number of bytes, but this is not always the most efficient alignment.
    00165  * for example, many x86 compilers align to 4 bytes, but on a pentium it is
    00166  * important to align doubles to 8 byte boundaries (for speed), and the 4
    00167  * floats in a SIMD register to 16 byte boundaries. many other platforms have
    00168  * similar behavior. setting a larger alignment can waste a (very) small
    00169  * amount of memory. NOTE: this number must be a power of two. */
    00170 #define EFFICIENT_ALIGNMENT 16
    00171
    00172
    00173 /* Define this if your system supports anonymous memory maps (linux does) */
    00174 #define MMAP_ANONYMOUS
    00175
    00176 #endif